IDirect3D9::CheckDepthStencilMatch method (d3d9.h)
Determines whether a depth-stencil format is compatible with a render-target format in a particular display mode.
Syntax
HRESULT CheckDepthStencilMatch(
[in] UINT Adapter,
[in] D3DDEVTYPE DeviceType,
[in] D3DFORMAT AdapterFormat,
[in] D3DFORMAT RenderTargetFormat,
[in] D3DFORMAT DepthStencilFormat
);
Parameters
[in] Adapter
Type: UINT
Ordinal number denoting the display adapter to query. D3DADAPTER_DEFAULT is always the primary display adapter.
[in] DeviceType
Type: D3DDEVTYPE
Member of the D3DDEVTYPE enumerated type, identifying the device type.
[in] AdapterFormat
Type: D3DFORMAT
Member of the D3DFORMAT enumerated type, identifying the format of the display mode into which the adapter will be placed.
[in] RenderTargetFormat
Type: D3DFORMAT
Member of the D3DFORMAT enumerated type, identifying the format of the render-target surface to be tested.
[in] DepthStencilFormat
Type: D3DFORMAT
Member of the D3DFORMAT enumerated type, identifying the format of the depth-stencil surface to be tested.
Return value
Type: HRESULT
If the depth-stencil format is compatible with the render-target format in the display mode, this method returns D3D_OK. D3DERR_INVALIDCALL can be returned if one or more of the parameters is invalid. If a depth-stencil format is not compatible with the render target in the display mode, then this method returns D3DERR_NOTAVAILABLE.
Remarks
This method is provided to enable applications to work with hardware requiring that certain depth formats can only work with certain render-target formats.
The behavior of this method has been changed for DirectX 8.1. This method now pays attention to the D24x8 and D32 depth-stencil formats. The previous version assumed that these formats would always be usable with 32- or 16-bit render targets. This method will now return D3D_OK for these formats only if the device is capable of mixed-depth operations.
The following code fragment shows how you could use CheckDeviceFormat to validate a depth stencil format.
BOOL IsDepthFormatOk(D3DFORMAT DepthFormat,
D3DFORMAT AdapterFormat,
D3DFORMAT BackBufferFormat)
{
// Verify that the depth format exists
HRESULT hr = pD3D->CheckDeviceFormat(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
AdapterFormat,
D3DUSAGE_DEPTHSTENCIL,
D3DRTYPE_SURFACE,
DepthFormat);
if(FAILED(hr)) return FALSE;
// Verify that the depth format is compatible
hr = pD3D->CheckDepthStencilMatch(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
AdapterFormat,
BackBufferFormat,
DepthFormat);
return SUCCEEDED(hr);
}
The preceding call will return FALSE if DepthFormat cannot be used in conjunction with AdapterFormat and BackBufferFormat.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d9.h (include D3D9.h) |
Library | D3D9.lib |