IDirect3DBaseTexture9::GenerateMipSubLevels method (d3d9.h)
Generate mipmap sublevels.
Syntax
void GenerateMipSubLevels();
Return value
None
Remarks
An application can generate mipmap sublevels at any time by calling GenerateMipSubLevels. To have mipmap sublevels generated automatically at texture creation time (see Automatic Generation of Mipmaps (Direct3D 9)), specify D3DUSAGE_AUTOGENMIPMAP during CreateTexture, CreateCubeTexture, and CreateVolumeTexture. For more information about usage constants, see D3DUSAGE.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d9.h (include D3D9.h) |
Library | D3D9.lib |
See also
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