IDirect3DDevice9::CreatePixelShader method (d3d9.h)
Creates a pixel shader.
Syntax
HRESULT CreatePixelShader(
[in] const DWORD *pFunction,
[out, retval] IDirect3DPixelShader9 **ppShader
);
Parameters
[in] pFunction
Type: const DWORD*
Pointer to the pixel shader function token array, specifying the blending operations. This value cannot be NULL.
[out, retval] ppShader
Type: IDirect3DPixelShader9**
Pointer to the returned pixel shader interface. See IDirect3DPixelShader9.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d9.h (include D3D9.h) |
Library | D3D9.lib |