IDirect3DDevice9::GetTexture method (d3d9.h)

Retrieves a texture assigned to a stage for a device.

Syntax

HRESULT GetTexture(
  [in]          DWORD                 Stage,
  [out, retval] IDirect3DBaseTexture9 **ppTexture
);

Parameters

[in] Stage

Type: DWORD

Stage identifier of the texture to retrieve. Stage identifiers are zero-based.

[out, retval] ppTexture

Type: IDirect3DBaseTexture9**

Address of a pointer to an IDirect3DBaseTexture9 interface, representing the returned texture.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

Typically, methods that return state will not work on a device that is created using D3DCREATE_PUREDEVICE. This method however, will work even on a pure device because it returns an interface.

Calling this method will increase the internal reference count on the IDirect3DTexture9 interface. Failure to call IUnknown::Release when finished using this IDirect3DTexture9 interface results in a memory leak.

Requirements

Requirement Value
Target Platform Windows
Header d3d9.h (include D3D9.h)
Library D3D9.lib

See also

IDirect3DDevice9

IDirect3DDevice9::GetTextureStageState

IDirect3DDevice9::SetTexture

IDirect3DDevice9::SetTextureStageState