IDirect3DDevice9::GetTexture method (d3d9.h)
Retrieves a texture assigned to a stage for a device.
Syntax
HRESULT GetTexture(
[in] DWORD Stage,
[out, retval] IDirect3DBaseTexture9 **ppTexture
);
Parameters
[in] Stage
Type: DWORD
Stage identifier of the texture to retrieve. Stage identifiers are zero-based.
[out, retval] ppTexture
Type: IDirect3DBaseTexture9**
Address of a pointer to an IDirect3DBaseTexture9 interface, representing the returned texture.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
Typically, methods that return state will not work on a device that is created using D3DCREATE_PUREDEVICE. This method however, will work even on a pure device because it returns an interface.
Calling this method will increase the internal reference count on the IDirect3DTexture9 interface. Failure to call IUnknown::Release when finished using this IDirect3DTexture9 interface results in a memory leak.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d9.h (include D3D9.h) |
Library | D3D9.lib |