IDirect3DDevice9::GetTextureStageState method (d3d9.h)

Retrieves a state value for an assigned texture.

Syntax

HRESULT GetTextureStageState(
  [in]          DWORD                    Stage,
  [in]          D3DTEXTURESTAGESTATETYPE Type,
  [out, retval] DWORD                    *pValue
);

Parameters

[in] Stage

Type: DWORD

Stage identifier of the texture for which the state is retrieved. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7.

[in] Type

Type: D3DTEXTURESTAGESTATETYPE

Texture state to retrieve. This parameter can be any member of the D3DTEXTURESTAGESTATETYPE enumerated type.

[out, retval] pValue

Type: DWORD*

Pointer a variable to fill with the retrieved state value. The meaning of the retrieved value is determined by the Type parameter.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

This method will not return device state for a device that is created using D3DCREATE_PUREDEVICE. If you want to use this method, you must create your device with any of the other flag values in D3DCREATE."

Requirements

Requirement Value
Target Platform Windows
Header d3d9.h (include D3D9.h)
Library D3D9.lib

See also

IDirect3DDevice9

IDirect3DDevice9::GetTexture

IDirect3DDevice9::SetTexture

IDirect3DDevice9::SetTextureStageState