IDirect3DDevice9::SetTextureStageState method (d3d9.h)

Sets the state value for the currently assigned texture.

Syntax

HRESULT SetTextureStageState(
  [in] DWORD                    Stage,
  [in] D3DTEXTURESTAGESTATETYPE Type,
  [in] DWORD                    Value
);

Parameters

[in] Stage

Type: DWORD

Stage identifier of the texture for which the state value is set. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7.

[in] Type

Type: D3DTEXTURESTAGESTATETYPE

Texture state to set. This parameter can be any member of the D3DTEXTURESTAGESTATETYPE enumerated type.

[in] Value

Type: DWORD

State value to set. The meaning of this value is determined by the Type parameter.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

Requirement Value
Target Platform Windows
Header d3d9.h (include D3D9.h)
Library D3D9.lib

See also

IDirect3DDevice9

IDirect3DDevice9::GetTexture

IDirect3DDevice9::GetTextureStageState

IDirect3DDevice9::SetTexture