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Sets the vertex shader.
Syntax
HRESULT SetVertexShader(
[in] IDirect3DVertexShader9 *pShader
);
Parameters
[in] pShader
Type: IDirect3DVertexShader9*
Vertex shader interface. For more information, see IDirect3DVertexShader9.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
To set a fixed-function vertex shader (after having set a programmable vertex shader), call IDirect3DDevice9::SetVertexShader(NULL) to release the programmable shader, and then call IDirect3DDevice9::SetFVF with the fixed-function vertex format.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d9helper.h (include D3D9.h) |
Library | D3D9.lib |