D3D_TESSELLATOR_DOMAIN enumeration (d3dcommon.h)

Domain options for tessellator data.

Syntax

typedef enum D3D_TESSELLATOR_DOMAIN {
  D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
  D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
  D3D_TESSELLATOR_DOMAIN_TRI = 2,
  D3D_TESSELLATOR_DOMAIN_QUAD = 3,
  D3D11_TESSELLATOR_DOMAIN_UNDEFINED,
  D3D11_TESSELLATOR_DOMAIN_ISOLINE,
  D3D11_TESSELLATOR_DOMAIN_TRI,
  D3D11_TESSELLATOR_DOMAIN_QUAD
} ;

Constants

 
D3D_TESSELLATOR_DOMAIN_UNDEFINED
Value: 0
D3D_TESSELLATOR_DOMAIN_ISOLINE
Value: 1
D3D_TESSELLATOR_DOMAIN_TRI
Value: 2
D3D_TESSELLATOR_DOMAIN_QUAD
Value: 3
D3D11_TESSELLATOR_DOMAIN_UNDEFINED
The data type is undefined.
D3D11_TESSELLATOR_DOMAIN_ISOLINE
Isoline data.
D3D11_TESSELLATOR_DOMAIN_TRI
Triangle data.
D3D11_TESSELLATOR_DOMAIN_QUAD
Quad data.

Remarks

The data domain defines the type of data. This enumeration is used by D3D11_SHADER_DESC.

The D3D11_TESSELLATOR_DOMAIN enumeration is type defined in the D3D11Shader.h header file as a D3D_TESSELLATOR_DOMAIN enumeration, which is fully defined in the D3DCommon.h header file.


typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN;

Requirements

Requirement Value
Header d3dcommon.h

See also

Shader Enumerations