D3DCompressShaders function (d3dcompiler.h)

Note  You can use this API to develop your Windows Store apps, but you can't use it in apps that you submit to the Windows Store.
 
Compresses a set of shaders into a more compact form.

Syntax

HRESULT D3DCompressShaders(
  [in]  UINT            uNumShaders,
  [in]  D3D_SHADER_DATA *pShaderData,
  [in]  UINT            uFlags,
  [out] ID3DBlob        **ppCompressedData
);

Parameters

[in] uNumShaders

Type: UINT

The number of shaders to compress.

[in] pShaderData

Type: D3D_SHADER_DATA*

An array of D3D_SHADER_DATA structures that describe the set of shaders to compress.

[in] uFlags

Type: UINT

Flags that indicate how to compress the shaders. Currently, only the D3D_COMPRESS_SHADER_KEEP_ALL_PARTS (0x00000001) flag is defined.

[out] ppCompressedData

Type: ID3DBlob**

The address of a pointer to the ID3DBlob interface that is used to retrieve the compressed shader data.

Return value

Type: HRESULT

Returns one of the Direct3D 11 return codes.

Requirements

   
Target Platform Windows
Header d3dcompiler.h
Library D3DCompiler.lib
DLL D3DCompiler_47.dll

See also

Functions