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directxcollision.h header

This header is used by DirectXMath. For more information, see:

directxcollision.h contains the following programming interfaces:

Functions

 
ContainedBy

Tests whether a triangle is contained within six planes (typically a frustum).
Intersects

Test whether a triangle intersects with a ray.
Intersects

Test whether two triangles intersect.
Intersects

Tests whether a triangle and a plane intersect.

Structures

 
BoundingBox

A bounding axis-aligned object.
BoundingFrustum

A bounding frustum object.
BoundingOrientedBox

An oriented bounding box object.
BoundingSphere

A bounding sphere object.

Enumerations

 
ContainmentType

Indicates whether an object contains another object.
PlaneIntersectionType

Indicates whether an object intersects a plane.