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This header is used by DirectXMath. For more information, see:
directxcollision.h contains the following programming interfaces:
Functions
| ContainedBy Tests whether a triangle is contained within six planes (typically a frustum). |
| Intersects Test whether a triangle intersects with a ray. |
| Intersects Test whether two triangles intersect. |
| Intersects Tests whether a triangle and a plane intersect. |
Structures
| BoundingBox A bounding axis-aligned object. |
| BoundingFrustum A bounding frustum object. |
| BoundingOrientedBox An oriented bounding box object. |
| BoundingSphere A bounding sphere object. |
Enumerations
| ContainmentType Indicates whether an object contains another object. |
| PlaneIntersectionType Indicates whether an object intersects a plane. |