BoundingBox::Intersects(FXMVECTOR,FXMVECTOR,float&) function (directxcollision.h)
Test the BoundingBox for intersection with a ray.
bool XM_CALLCONV Intersects(
[in] FXMVECTOR Origin,
[in] FXMVECTOR Direction,
[out, ref] float & Dist
) noexcept;
[in] Origin
The origin of the ray.
[in] Direction
The direction of the ray.
[out, ref] Dist
The length of the ray.
A bool value indicating whether the BoundingBox intersects the ray.
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxcollision.h |
Reference