BoundingFrustum::Intersects(FXMVECTOR,FXMVECTOR,float&) function (directxcollision.h)

Test the BoundingFrustum for intersection with a ray.

Syntax

bool XM_CALLCONV Intersects(
             FXMVECTOR rayOrigin,
  [in]       FXMVECTOR Direction,
  [out, ref] float &   Dist
) noexcept;

Parameters

rayOrigin

The origin of the ray.

[in] Direction

The direction of the ray.

[out, ref] Dist

The length of the ray.

Return value

A boolean value indicating whether the BoundingFrustum intersects with the ray.

Remarks

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Requirement Value
Target Platform Windows
Header directxcollision.h

See also

BoundingFrustum

Intersects

Reference