BoundingSphere::Intersects(FXMVECTOR,FXMVECTOR,float&) function (directxcollision.h)

Tests the BoundingSphere for intersection with a ray.

Syntax

bool XM_CALLCONV Intersects(
  [in]       FXMVECTOR Origin,
  [in]       FXMVECTOR Direction,
  [out, ref] float &   Dist
) noexcept;

Parameters

[in] Origin

The origin of the ray.

[in] Direction

The direction of the ray.

[out, ref] Dist

The length of the ray.

Return value

A bool value indicating whether the BoundingSphere contains the specified ray.

Remarks

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Requirement Value
Target Platform Windows
Header directxcollision.h

See also

BoundingSphere

Intersects

Reference