BoundingSphere::Intersects(FXMVECTOR,FXMVECTOR,float&) function (directxcollision.h)
Tests the BoundingSphere for intersection with a ray.
Syntax
bool XM_CALLCONV Intersects(
[in] FXMVECTOR Origin,
[in] FXMVECTOR Direction,
[out, ref] float & Dist
) noexcept;
Parameters
[in] Origin
The origin of the ray.
[in] Direction
The direction of the ray.
[out, ref] Dist
The length of the ray.
Return value
A bool value indicating whether the BoundingSphere contains the specified ray.
Remarks
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxcollision.h |
See also
Reference