BoundingSphere::Transform(BoundingSphere&,float,FXMVECTOR,FXMVECTOR) function (directxcollision.h)
Transforms the BoundingSphere using the specified scale, rotation and translation vectors.
Syntax
void XM_CALLCONV Transform(
[out, ref] BoundingSphere & Out,
[in] float Scale,
[in] FXMVECTOR Rotation,
[in] FXMVECTOR Translation
) noexcept;
Parameters
[out, ref] Out
The transformed BoundingSphere.
[in] Scale
The value to scale the BoundingSphere by.
[in] Rotation
The value to rotate the BoundingSphere by.
[in] Translation
The value to translate the BoundingSphere by.
Return value
This method does not return a value.
Remarks
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxcollision.h |
See also
Reference