XMFLOAT3X4::XMFLOAT3X4(float,float,float,float,float,float,float,float,float,float,float,float) function (directxmath.h)

Constructs an XMFLOAT3X4 from 12 scalar float values.

Syntax

void XMFLOAT3X4(
  float m00,
  float m01,
  float m02,
  float m03,
  float m10,
  float m11,
  float m12,
  float m13,
  float m20,
  float m21,
  float m22,
  float m23
) noexcept;

Parameters

m00

Value used to initialize the _11 member (equivalently, the m[0,0] member) of the new matrix.

m01

Value used to initialize the _12 member (equivalently, the m[0,1] member) of the new matrix.

m02

Value used to initialize the _13 member (equivalently, the m[0,2] member) of the new matrix.

m03

Value used to initialize the _14 member (equivalently, the m[0,3] member) of the new matrix.

m10

Value used to initialize the _21 member (equivalently, the m[1,0] member) of the new matrix.

m11

Value used to initialize the _22 member (equivalently, the m[1,1] member) of the new matrix.

m12

Value used to initialize the _23 member (equivalently, the m[1,2] member) of the new matrix.

m13

Value used to initialize the _24 member (equivalently, the m[1,3] member) of the new matrix.

m20

Value used to initialize the _31 member (equivalently, the m[2,0] member) of the new matrix.

m21

Value used to initialize the _32 member (equivalently, the m[2,1] member) of the new matrix.

m22

Value used to initialize the _33 member (equivalently, the m[2,2] member) of the new matrix.

m23

Value used to initialize the _34 member (equivalently, the m[2,3] member) of the new matrix.

Return value

None

Remarks

These two pseudocode examples illustrate how this constructor operates.

DirectX::XMFLOAT3X4 mat;
mat._11 = m00;
mat._12 = m01;
mat._13 = m02;
mat._14 = m03;
mat._21 = m10;
mat._22 = m11;
mat._23 = m12;
mat._24 = m13;
mat._31 = m20;
mat._32 = m21;
mat._33 = m22;
mat._34 = m23;
DirectX::XMFLOAT3X4 mat;
mat.m[0, 0] = m00;
mat.m[0, 1] = m01;
mat.m[0, 2] = m02;
mat.m[0, 3] = m03;
mat.m[1, 0] = m10;
mat.m[1, 1] = m11;
mat.m[1, 2] = m12;
mat.m[1, 3] = m13;
mat.m[2, 0] = m20;
mat.m[2, 1] = m21;
mat.m[2, 2] = m22;
mat.m[2, 3] = m23;

Requirements

Requirement Value
Minimum supported client Windows 10 Build 20348
Minimum supported server Windows 10 Build 20348
Target Platform Windows
Header directxmath.h

See also

XMFLOAT3X4 structure