XMLoadInt3 function (directxmath.h)

Loads data into the x, y, and z components of an XMVECTOR, without type checking.

Note  This function is provided for backward compatibility with the Xbox Math library. You should use XMLoadInt3 when you load integer data, and use XMLoadFloat3 when you load floating point data.
 

Syntax

XMVECTOR XM_CALLCONV XMLoadInt3(
  [in] const uint32_t *pSource
) noexcept;

Parameters

[in] pSource

Address of the data to load.

Return value

Returns an XMVECTOR loaded with the data from the pSource parameter.

Remarks

The w component of the returned XMVECTOR is initialized to 0.

To convert the loaded XMVECTOR into float values, use XMConvertVectorUIntToFloat or XMConvertVectorIntToFloat.

The following pseudocode shows you the operation of the function.

XMVECTOR vectorOut;

uint32_t* pElement = (uint32_t*)pSource;

V.u[0] = pElement[0];
V.u[1] = pElement[1];
V.u[2] = pElement[2];
V.u[3] = 0;

return vectorOut;

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Requirement Value
Target Platform Windows
Header directxmath.h

See also

DirectXMath Library Vector Load Functions

XMINT3

XMLoadSInt3

XMLoadUInt3

XMUINT3