XMMatrixLookToLH function (directxmath.h)
Builds a view matrix for a left-handed coordinate system using a camera position, an up direction, and a camera direction.
C++
XMMATRIX XM_CALLCONV XMMatrixLookToLH(
[in] FXMVECTOR EyePosition,
[in] FXMVECTOR EyeDirection,
[in] FXMVECTOR UpDirection
) noexcept;
[in] EyePosition
Position of the camera.
[in] EyeDirection
Direction of the camera.
[in] UpDirection
Up direction of the camera, typically < 0.0f, 1.0f, 0.0f >.
Returns a view matrix that transforms a point from world space into view space.
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxmath.h |