XMMatrixShadow function (directxmath.h)
Builds a transformation matrix that flattens geometry into a plane.
Syntax
XMMATRIX XM_CALLCONV XMMatrixShadow(
[in] FXMVECTOR ShadowPlane,
[in] FXMVECTOR LightPosition
) noexcept;
Parameters
[in] ShadowPlane
Reference plane.
[in] LightPosition
4D vector describing the light's position. If the light's w-component is 0.0f, the ray from the origin to the light represents a directional light. If it is 1.0f, the light is a point light.
Return value
Returns the transformation matrix that flattens the geometry into the plane ShadowPlane.
Remarks
This function is useful for forming planar-projected shadows from a light source.
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxmath.h |