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Computes the cross product between two 3D vectors.
Syntax
XMVECTOR XM_CALLCONV XMVector3Cross(
[in] FXMVECTOR V1,
[in] FXMVECTOR V2
) noexcept;
Parameters
[in] V1
3D vector.
[in] V2
3D vector.
Return value
Returns the cross product of V1 and V2.
Remarks
The following pseudocode demonstrates the operation of the function:
XMVECTOR Result;
Result.x = (V1.y * V2.z) - (V1.z * V2.y);
Result.y = (V1.z * V2.x) - (V1.x * V2.z);
Result.z = (V1.x * V2.y) - (V1.y * V2.x);
Result.w = 0;
return Result;
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxmath.h (include DirectXMath.h) |