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Rotates a 3D vector using the inverse of a quaternion.
Syntax
XMVECTOR XM_CALLCONV XMVector3InverseRotate(
[in] FXMVECTOR V,
[in] FXMVECTOR RotationQuaternion
) noexcept;
Parameters
[in] V
3D vector to rotate.
[in] RotationQuaternion
Quaternion that describes the inverse of the rotation to apply to the vector.
Return value
Returns the rotated 3D vector.
Remarks
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxmath.h (include DirectXMath.h) |