XMVector3NearEqual function (directxmath.h)
Tests whether one 3D vector is near another 3D vector.
Syntax
bool XM_CALLCONV XMVector3NearEqual(
[in] FXMVECTOR V1,
[in] FXMVECTOR V2,
[in] FXMVECTOR Epsilon
) noexcept;
Parameters
[in] V1
3D vector.
[in] V2
3D vector.
[in] Epsilon
Tolerance value used for judging equality.
Return value
Returns true if V1 is near V2 and false otherwise.
Remarks
The following pseudocode demonstrates the operation of the function:
return ( ( abs( V1.x - V2.x ) <= Epsilon ) &&
( abs( V1.y - V2.y ) <= Epsilon ) &&
( abs( V1.z - V2.z ) <= Epsilon ));
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxmath.h (include DirectXMath.h) |