XMVector4Transform function (directxmath.h)

Transforms a 4D vector by a matrix.

Syntax

XMVECTOR XM_CALLCONV XMVector4Transform(
  [in] FXMVECTOR V,
  [in] FXMMATRIX M
) noexcept;

Parameters

[in] V

4D vector.

[in] M

Transformation matrix.

Return value

Returns the transformed vector.

Remarks

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Requirement Value
Target Platform Windows
Header directxmath.h (include DirectXMath.h)

See also

DirectXMath Library 4D Vector Transformation Functions

XMVector4TransformStream