XMVectorSet function (directxmath.h)

Creates a vector using four floating-point values.

Syntax

XMVECTOR XM_CALLCONV XMVectorSet(
  [in] float x,
  [in] float y,
  [in] float z,
  [in] float w
) noexcept;

Parameters

[in] x

The x component of the vector to return.

[in] y

The y component of the vector to return.

[in] z

The z component of the vector to return.

[in] w

The w component of the vector to return.

Return value

An instance XMVECTOR each of whose four components (x,y,z, and w) is a floating-point number with the same value as the corresponding input argument to XMVectorSet.

Remarks

The following pseudocode demonstrates the operation of the function:

XMVECTOR V;
float x,y,z,w;
V.x = x;
V.y = y;
V.z = z;
V.w = w;

return V;

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Requirement Value
Target Platform Windows
Header directxmath.h (include DirectXMath.h)

See also

Vector Initialization Functions