XMStoreUNibble4 function (directxpackedvector.h)
Stores an XMVECTOR in an XMUNIBBLE4.
Syntax
void XM_CALLCONV XMStoreUNibble4(
[out] XMUNIBBLE4 *pDestination,
[in] FXMVECTOR V
) noexcept;
Parameters
[out] pDestination
Address at which to store the data.
[in] V
Vector containing the data to store.
Return value
None.
Remarks
The following pseudocode demonstrates the operation of the function.
XMVECTOR N;
static const XMVECTOR Max = {15.f, 15.f, 15.f, 15.f };
N = XMVectorClamp(V, XMVectorZero, Max);
N = XMVectorRound(N);
pDestination->x = (int8_t)N.v[0];
pDestination->y = (int8_t)N.v[1];
pDestination->z = (int8_t)N.v[2];
pDestination->w = (int8_t)N.v[3];
Note these are not normalized values. To convert to the RGBA 4/4/4/4 format,
you must scale the input vector by (15.f, 15.f, 15.f, 15.f)
.
Also, you will probably need to swizzle
the standard .x = RED, .y = GREEN, .z = BLUE, .w = ALPHA color vector's .x and .z value
since the GPU format is BGR (not RGB).
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxpackedvector.h (include DirectXPackedVector.h) |