IDxcCompiler3::Compile function (dxcapi.h)
Compile a shader. Depending on the arguments, you can use this method to:
- Compile a single entry point to the target shader model
- Compile a library to a library target (
-T lib_*
) - Compile a root signature (
-T rootsig_*
), - Preprocess HLSL source (
-P
)
You can use IDxcUtils::BuildArguments to assist in building the pArguments and argCount arguments.
Syntax
HRESULT Compile(
const DxcBuffer *pSource,
LPCWSTR *pArguments,
UINT32 argCount,
IDxcIncludeHandler *pIncludeHandler,
REFIID riid,
LPVOID *ppResult
);
Parameters
pSource
The source text to compile.
pArguments
An array of pointers to arguments.
argCount
The number of arguments.
pIncludeHandler
An optional user-provided interface to handle #include
directives.
riid
The interface ID for the result.
ppResult
An IDxcResult representing the compiler output status, buffer, and errors.
Requirements
Requirement | Value |
---|---|
Header | dxcapi.h |
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