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Contains information about the device that the game is running on.
Syntax
typedef struct GAMING_DEVICE_MODEL_INFORMATION {
GAMING_DEVICE_VENDOR_ID vendorId;
GAMING_DEVICE_DEVICE_ID deviceId;
} GAMING_DEVICE_MODEL_INFORMATION;
Members
vendorId
The vendor of the device.
deviceId
The type of device.
Remarks
Supported in both Win32 and UWP apps.
Requirements
Requirement | Value |
---|---|
Header | gamingdeviceinformation.h |