_IManipulationEvents::ManipulationDelta method (manipulations.h)

Handles events that happen when a manipulated object changes.

Syntax

HRESULT ManipulationDelta(
  [in] FLOAT x,
  [in] FLOAT y,
  [in] FLOAT translationDeltaX,
  [in] FLOAT translationDeltaY,
  [in] FLOAT scaleDelta,
  [in] FLOAT expansionDelta,
  [in] FLOAT rotationDelta,
  [in] FLOAT cumulativeTranslationX,
  [in] FLOAT cumulativeTranslationY,
  [in] FLOAT cumulativeScale,
  [in] FLOAT cumulativeExpansion,
  [in] FLOAT cumulativeRotation
);

Parameters

[in] x

The origin x-coordinate in user-defined coordinates.

[in] y

The origin y-coordinate in user-defined coordinates.

[in] translationDeltaX

The translation change about the x-axis in user-defined coordinates since the last event.

[in] translationDeltaY

The translation change about the y-axis in user-defined coordinates since the last event.

[in] scaleDelta

The scale change since the previous event as a percentage of the previous scale.

[in] expansionDelta

The expansion change since the previous event in user-defined coordinates.

[in] rotationDelta

The rotation change since the previous event in radians.

[in] cumulativeTranslationX

The translation about the x-axis since the beginning of the manipulation in user-defined coordinates.

[in] cumulativeTranslationY

The translation about the y-axis since the beginning of the manipulation in user-defined coordinates.

[in] cumulativeScale

The scale change since the beginning of the manipulation as a percentage of the original size.

[in] cumulativeExpansion

The expansion change since the beginning of the manipulation in user-defined coordinates.

[in] cumulativeRotation

The rotation change since the beginning of the manipulation in radians.

Return value

If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.

Remarks

Manipulation events are generated for both the IInertiaProcessor and IManipulationProcessor interfaces. If you are using the values from the TOUCHINPUT structure in calls to ProcessMove, the coordinates will be in hundredths of a pixel.

Note  When using inertia, calls to IInertiaProcessor::Complete can force the current manipulation to be extrapolated resulting in large deltas being passed to the ManipulationCompleted event. To address this issue, perform updates on the completed event in addition to the delta event.
 

Examples

The following code shows an implementation of the ManipulationDelta method.

HRESULT STDMETHODCALLTYPE CManipulationEventSink::ManipulationDelta( 
    /* [in] */ FLOAT x,
    /* [in] */ FLOAT y,
    /* [in] */ FLOAT translationDeltaX,
    /* [in] */ FLOAT translationDeltaY,
    /* [in] */ FLOAT scaleDelta,
    /* [in] */ FLOAT expansionDelta,
    /* [in] */ FLOAT rotationDelta,
    /* [in] */ FLOAT cumulativeTranslationX,
    /* [in] */ FLOAT cumulativeTranslationY,
    /* [in] */ FLOAT cumulativeScale,
    /* [in] */ FLOAT cumulativeExpansion,
    /* [in] */ FLOAT cumulativeRotation)
{
    m_cDeltaEventCount ++;

    // Place your code handler here to do any operations based on the manipulation.

    return S_OK;
}    
    

Requirements

Requirement Value
Minimum supported client Windows 7 [desktop apps only]
Minimum supported server Windows Server 2008 R2 [desktop apps only]
Target Platform Windows
Header manipulations.h (include Manipulations.h)

See also

Adding Manipulation Support to Unmanaged Code

Handling Inertia in Unmanaged Code

Methods

_IManipulationEvents