IMFD3D12SynchronizationObject::Reset method (mfd3d12.h)
Resets the synchronization object state, allowing the allocator to reuse the synchronization object and the associated D3D12 resource.
Syntax
HRESULT Reset();
Return value
The handle is signaled when there are no longer any pending resource release or resource ready signals for the current resource. If the event handle has restricted access rights, the handle must have at least the EVENT_MODIFY_STATE right.
Requirements
Requirement | Value |
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Header | mfd3d12.h |