LocalReAlloc function (winbase.h)

Changes the size or the attributes of a specified local memory object. The size can increase or decrease.

Note  The local functions have greater overhead and provide fewer features than other memory management functions. New applications should use the heap functions unless documentation states that a local function should be used. For more information, see Global and Local Functions.


  [in] _Frees_ptr_opt_ HLOCAL hMem,
  [in] SIZE_T                 uBytes,
  [in] UINT                   uFlags


[in] hMem

A handle to the local memory object to be reallocated. This handle is returned by either the LocalAlloc or LocalReAlloc function.

[in] uBytes

The new size of the memory block, in bytes. If uFlags specifies LMEM_MODIFY, this parameter is ignored.

[in] uFlags

The reallocation options. If LMEM_MODIFY is specified, the function modifies the attributes of the memory object only (the uBytes parameter is ignored.) Otherwise, the function reallocates the memory object.

You can optionally combine LMEM_MODIFY with the following value.

Value Meaning
Allocates fixed or movable memory.

If the memory is a locked LMEM_MOVEABLE memory block or a LMEM_FIXED memory block and this flag is not specified, the memory can only be reallocated in place.


If this parameter does not specify LMEM_MODIFY, you can use the following value.

Value Meaning
Causes the additional memory contents to be initialized to zero if the memory object is growing in size.

Return value

If the function succeeds, the return value is a handle to the reallocated memory object.

If the function fails, the return value is NULL. To get extended error information, call GetLastError.


If LocalReAlloc fails, the original memory is not freed, and the original handle and pointer are still valid.

If LocalReAlloc reallocates a fixed object, the value of the handle returned is the address of the first byte of the memory block. To access the memory, a process can simply cast the return value to a pointer.


Requirement Value
Minimum supported client Windows XP [desktop apps | UWP apps]
Minimum supported server Windows Server 2003 [desktop apps | UWP apps]
Target Platform Windows
Header winbase.h (include Windows.h)
Library Kernel32.lib
DLL Kernel32.dll

See also

Global and Local Functions




Memory Management Functions