wglGetLayerPaletteEntries function (wingdi.h)
Retrieves the palette entries from a given color-index layer plane for a specified device context.
Syntax
int wglGetLayerPaletteEntries(
HDC unnamedParam1,
int unnamedParam2,
int unnamedParam3,
int unnamedParam4,
COLORREF *unnamedParam5
);
Parameters
unnamedParam1
Type: HDC
The device context of a window whose layer planes are to be described.
unnamedParam2
Type: int
The overlay or underlay plane. Positive values of iLayerPlane identify overlay planes, where 1 is the first overlay plane over the main plane, 2 is the second overlay plane over the first overlay plane, and so on. Negative values identify underlay planes, where 1 is the first underlay plane under the main plane, 2 is the second underlay plane under the first underlay plane, and so on. The number of overlay and underlay planes is given in the bReserved member of the PIXELFORMATDESCRIPTOR structure.
unnamedParam3
Type: int
The first palette entry to be retrieved.
unnamedParam4
Type: int
The number of palette entries to be retrieved.
unnamedParam5
Type: COLORREF*
An array of structures that contain palette RGB color values. The array must contain at least as many structures as specified by cEntries.
Return value
Type: int
If the function succeeds, the return value is the number of entries that were set in the palette in the specified layer plane of the window.
If the function fails or when no pixel format is selected, the return value is zero. To get extended error information, call GetLastError.
Remarks
Each color-index layer plane in a window has a palette with a size 2^n, where n is the number of bit planes in the layer plane. You cannot modify the transparent index of a palette.
Use the wglRealizeLayerPalette function to realize the layer palette. Initially the layer palette contains only entries for white.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 2000 Professional [desktop apps only] |
Minimum supported server | Windows 2000 Server [desktop apps only] |
Target Platform | Windows |
Header | wingdi.h |
Library | Opengl32.lib |
DLL | Opengl32.dll |