OBJECT_TYPE_LIST structure (winnt.h)
The OBJECT_TYPE_LIST structure identifies an object type element in a hierarchy of object types. The AccessCheckByType functions use an array of OBJECT_TYPE_LIST structures to define a hierarchy of an object and its subobjects, such as property sets and properties.
Syntax
typedef struct _OBJECT_TYPE_LIST {
WORD Level;
WORD Sbz;
GUID *ObjectType;
} OBJECT_TYPE_LIST, *POBJECT_TYPE_LIST;
Members
Level
Specifies the level of the object type in the hierarchy of an object and its subobjects. Level zero indicates the object itself. Level one indicates a subobject of the object, such as a property set. Level two indicates a subobject of the level one subobject, such as a property. There can be a maximum of five levels numbered zero through four.
Directory service objects use the following level values.
Value | Meaning |
---|---|
|
Indicates the object itself at level zero. |
|
Indicates a property set at level one. |
|
Indicates a property at level two. |
Sbz
Should be zero. Reserved for future use.
ObjectType
A pointer to the GUID for the object or subobject.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows XP [desktop apps only] |
Minimum supported server | Windows Server 2003 [desktop apps only] |
Header | winnt.h (include Windows.h) |
See also
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