TOKEN_SOURCE structure (winnt.h)
The TOKEN_SOURCE structure identifies the source of an access token.
Syntax
typedef struct _TOKEN_SOURCE {
CHAR SourceName[TOKEN_SOURCE_LENGTH];
LUID SourceIdentifier;
} TOKEN_SOURCE, *PTOKEN_SOURCE;
Members
SourceName[TOKEN_SOURCE_LENGTH]
Specifies an 8-byte character string used to identify the source of an access token. This is used to distinguish between such sources as Session Manager, LAN Manager, and RPC Server. A string, rather than a constant, is used to identify the source so users and developers can make extensions to the system, such as by adding other networks, that act as the source of access tokens.
SourceIdentifier
Specifies a locally unique identifier (LUID) provided by the source component named by the SourceName member. This value aids the source component in relating context blocks, such as session-control structures, to the token. This value is typically, but not necessarily, an LUID.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows XP [desktop apps only] |
Minimum supported server | Windows Server 2003 [desktop apps only] |
Header | winnt.h (include Windows.h) |