PAINTSTRUCT structure (winuser.h)
The PAINTSTRUCT structure contains information for an application. This information can be used to paint the client area of a window owned by that application.
Syntax
typedef struct tagPAINTSTRUCT {
HDC hdc;
BOOL fErase;
RECT rcPaint;
BOOL fRestore;
BOOL fIncUpdate;
BYTE rgbReserved[32];
} PAINTSTRUCT, *PPAINTSTRUCT, *NPPAINTSTRUCT, *LPPAINTSTRUCT;
Members
hdc
A handle to the display DC to be used for painting.
fErase
Indicates whether the background must be erased. This value is nonzero if the application should erase the background. The application is responsible for erasing the background if a window class is created without a background brush. For more information, see the description of the hbrBackground member of the WNDCLASS structure.
rcPaint
A RECT structure that specifies the upper left and lower right corners of the rectangle in which the painting is requested, in device units relative to the upper-left corner of the client area.
fRestore
Reserved; used internally by the system.
fIncUpdate
Reserved; used internally by the system.
rgbReserved[32]
Reserved; used internally by the system.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 2000 Professional [desktop apps only] |
Minimum supported server | Windows 2000 Server [desktop apps only] |
Header | winuser.h (include Windows.h) |