PAINTSTRUCT structure (winuser.h)

The PAINTSTRUCT structure contains information for an application. This information can be used to paint the client area of a window owned by that application.

Syntax

typedef struct tagPAINTSTRUCT {
  HDC  hdc;
  BOOL fErase;
  RECT rcPaint;
  BOOL fRestore;
  BOOL fIncUpdate;
  BYTE rgbReserved[32];
} PAINTSTRUCT, *PPAINTSTRUCT, *NPPAINTSTRUCT, *LPPAINTSTRUCT;

Members

hdc

A handle to the display DC to be used for painting.

fErase

Indicates whether the background must be erased. This value is nonzero if the application should erase the background. The application is responsible for erasing the background if a window class is created without a background brush. For more information, see the description of the hbrBackground member of the WNDCLASS structure.

rcPaint

A RECT structure that specifies the upper left and lower right corners of the rectangle in which the painting is requested, in device units relative to the upper-left corner of the client area.

fRestore

Reserved; used internally by the system.

fIncUpdate

Reserved; used internally by the system.

rgbReserved[32]

Reserved; used internally by the system.

Requirements

Requirement Value
Minimum supported client Windows 2000 Professional [desktop apps only]
Minimum supported server Windows 2000 Server [desktop apps only]
Header winuser.h (include Windows.h)

See also

BeginPaint

Painting and Drawing Overview

Painting and Drawing Structures

RECT

WNDCLASS