Retrieving Undecorated Symbol Names
The following code demonstrates how to retrieve an undecorated symbol name from a symbol name using UnDecorateSymbolName. The decorated name is stored in szName
. The example assumes you have initialized the symbol handler using the code in Initializing the Symbol Handler.
if (UnDecorateSymbolName(szName, szUndName, sizeof(szUndName), UNDNAME_COMPLETE))
{
// UnDecorateSymbolName returned success
printf ("Symbol : %s\n", szUndName);
}
else
{
// UnDecorateSymbolName failed
DWORD error = GetLastError();
printf("UnDecorateSymbolName returned error %d\n", error);
}