NtGdiDdCreateSurfaceObject function
[This function is subject to change with each operating system revision. Instead, use the Microsoft DirectDraw and Microsoft Direct3DAPIs; these APIs insulate applications from such operating system changes, and hide many other difficulties involved in interacting directly with display drivers.]
Creates a kernel-mode surface object that represents the user-mode surface object referenced by puSurfaceLocal.
Syntax
HANDLE APIENTRY NtGdiDdCreateSurfaceObject(
_In_ HANDLE hDirectDrawLocal,
_In_ HANDLE hSurface,
_In_ PDD_SURFACE_LOCAL puSurfaceLocal,
_In_ PDD_SURFACE_MORE puSurfaceMore,
_In_ PDD_SURFACE_GLOBAL puSurfaceGlobal,
_In_ BOOL bComplete
);
Parameters
-
hDirectDrawLocal [in]
-
Handle to the kernel-mode DirectDraw object.
-
hSurface [in]
-
Previous handle to the same surface. Used if the surface is being re-created after a mode switch.
-
puSurfaceLocal [in]
-
Pointer to the DD_SURFACE_LOCAL structure that represents the DirectDraw user-mode surface object with which to associate the allocated memory. See the DDK documentation for details.
-
puSurfaceMore [in]
-
Pointer to the DD_SURFACE_MORE structure that contains additional local data for each individual surface object. See the DDK documentation for details.
-
puSurfaceGlobal [in]
-
Pointer to the DD_SURFACE_GLOBAL structure that contains surface data shared globally with multiple surfaces. See the DDK documentation for details.
-
bComplete [in]
-
Kernel-mode object completion flag. Can be one of the following values.
-
(TRUE)
-
Complete all processing concerning the kernel-mode representation.
-
(FALSE)
-
Create the object, but do not set up internal data such as the memory pointer. Objects created using FALSE can be attached using NtGdiDdAttachSurface and are completed by a call to NtGdiDdCreateSurface.
Return value
If successful, this function returns a handle to the kernel-mode surface representation; otherwise it returns NULL.
Remarks
Applications are advised to use the DirectDraw and Direct3D APIs to create and manage graphics device objects. These constructs abstract the device creation process in a simplified and operating-system-independent way.
Requirements
Requirement | Value |
---|---|
Minimum supported client |
Windows 2000 Professional [desktop apps only] |
Minimum supported server |
Windows 2000 Server [desktop apps only] |
Header |
|
See also