D2DSampleInputAtOffset function
Samples input N at an offset of offset from the input coordinate. Only available for complex inputs.
Syntax
float4 WINAPI D2DSampleInputAtOffset(
in uint N,
in float2 offset
);
Parameters
-
N [in]
-
The input number.
-
offset [in]
-
The uv offset.
Return value
The function returns a float4, in the format TEXCOORDN.
Remarks
The following example shows the function being used as part of a highlighting and shadows gradient mask.
D2D_PS_ENTRY(HighlightsAndShadowsGradientMask)
{
MIN_TYPE(float4) blurred = D2DGetInput(0);
// Compute X and Y gradients
MIN_TYPE(float) dX1 = D2DSampleInputAtOffset(0, float2(1, 0));
MIN_TYPE(float) dX2 = D2DSampleInputAtOffset(0, float2(-1, 0));
MIN_TYPE(float) dY1 = D2DSampleInputAtOffset(0, float2(0, 1));
MIN_TYPE(float) dY2 = D2DSampleInputAtOffset(0, float2(0, -1));
// TODO: math to calculate shadow gradients
// Return the value in the alpha channel.
blurred.a = // TODO: math to calculate blurred value
return blurred;
}
Requirements
Requirement | Value |
---|---|
Header |
|
DLL |
|