D3DXMatrixTranspose function (D3DX10Math.h)

Note

The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.

Returns the matrix transpose of a matrix.

Syntax

D3DXMATRIX* D3DXMatrixTranspose(
  _Inout_       D3DXMATRIX *pOut,
  _In_    const D3DXMATRIX *pM
);

Parameters

pOut [in, out]

Type: D3DXMATRIX*

Pointer to the D3DXMATRIX structure that is the result of the operation.

pM [in]

Type: const D3DXMATRIX*

Pointer to the source D3DXMATRIX structure.

Return value

Type: D3DXMATRIX*

Pointer to the D3DXMATRIX structure that is the matrix transpose of the matrix.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixTranspose function can be used as a parameter for another function.

Requirements

Requirement Value
Header
D3DX10Math.h
Library
D3DX10.lib

See also

Math Functions