D3DXVec2TransformNormalArray function (D3DX10Math.h)
Note
The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.
Transforms an array (x, y, 0, 0) by a given matrix.
Syntax
D3DXVECTOR2* D3DXVec2TransformNormalArray(
_Inout_ D3DXVECTOR2 *pOut,
_In_ UINT OutStride,
_In_ const D3DXVECTOR2 *pV,
_In_ UINT VStride,
_In_ const D3DXMATRIX *pM,
_In_ UINT n
);
Parameters

pOut [in, out]

Type: D3DXVECTOR2*
Pointer to the D3DXVECTOR2 that is the result of the operation.

OutStride [in]

Type: UINT
Stride between vectors in the output data stream.

pV [in]

Type: const D3DXVECTOR2*
Pointer to the source D3DXVECTOR2 array.

VStride [in]

Type: UINT
Stride between vectors in the input data stream.

pM [in]

Type: const D3DXMATRIX*
Pointer to the source D3DXMATRIX structure.

n [in]

Type: UINT
Number of elements in the array.
Return value
Type: D3DXVECTOR2*
Pointer to a D3DXVECTOR2 structure that is the transformed array.
Remarks
This function transforms the vector (pV>x, pV>y, 0, 0) by the matrix pointed to by pM.
If you want to transform a normal, the matrix you pass to this function should be the transpose of the inverse of the matrix you would use to transform a point.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec2TransformNormalArray function can be used as a parameter for another function.
Requirements
Requirement  Value 

Header 

Library 

See also