D3DXVec4TransformArray function (D3DX10Math.h)
Note
The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.
Transforms an array (x, y, z, w) by a given matrix.
Syntax
D3DXVECTOR4* D3DXVec4TransformArray(
_Inout_ D3DXVECTOR4 *pOut,
_In_ UINT OutStride,
_In_ const D3DXVECTOR4 *pV,
_In_ UINT VStride,
_In_ const D3DXMATRIX *pM,
_In_ UINT n
);
Parameters
-
pOut [in, out]
-
Type: D3DXVECTOR4*
Pointer to the D3DXVECTOR4 array that is the result of the operation.
-
OutStride [in]
-
Type: UINT
Stride between vectors in the output data stream.
-
pV [in]
-
Type: const D3DXVECTOR4*
Pointer to the source D3DXVECTOR4 array.
-
VStride [in]
-
Type: UINT
Stride between vectors in the input data stream.
-
pM [in]
-
Type: const D3DXMATRIX*
Pointer to the source D3DXMATRIX structure.
-
n [in]
-
Type: UINT
Number of elements in the array.
Return value
Type: D3DXVECTOR4*
Pointer to a D3DXVECTOR4 structure that is the transformed array.
Remarks
This function transforms the array pV (x, y, z, w) by the matrix pM.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4TransformArray function can be used as a parameter for another function.
Requirements
Requirement | Value |
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Header |
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See also