D3D10_BUFFER_DESC |
Description of a buffer resource. |
D3D10_BUFFER_RTV |
Describes the elements in a buffer to be used in a render-target view. |
D3D10_BUFFER_SRV |
Describes the elements in a buffer resource to use in a shader-resource view. |
D3D10_DEPTH_STENCIL_VIEW_DESC |
Describes a depth-stencil view. |
D3D10_MAPPED_TEXTURE2D |
Provides access to subresource data in a 2D texture. |
D3D10_MAPPED_TEXTURE3D |
Provides access to subresource data in a 3D texture. |
D3D10_RENDER_TARGET_VIEW_DESC |
Describes a render-target view. |
D3D10_SUBRESOURCE_DATA |
Specifies data for initializing a resource. |
D3D10_TEX1D_ARRAY_DSV |
Specifies which mipmap level and textures in a 1D-texture array to use in a depth-stencil view. |
D3D10_TEX1D_ARRAY_RTV |
Specifies the subresource(s) from an array of 1D textures to use in a render-target view. |
D3D10_TEX1D_ARRAY_SRV |
Specifies the mipmap levels and textures in a 1D-texture array to use in a shader-resource view. |
D3D10_TEX1D_DSV |
Specifies the subresource(s) from a 1D texture to use in a depth-stencil view. |
D3D10_TEX1D_RTV |
Specifies the subresource(s) from a 1D texture to use in a render-target view. |
D3D10_TEX1D_SRV |
Specifies the subresource(s) from a 1D texture to use in a shader-resource view. |
D3D10_TEX2D_ARRAY_DSV |
Specifies which mipmap level and which textures in a 2D-texture array to use in a depth-stencil view. |
D3D10_TEX2D_ARRAY_RTV |
Specifies which mipmap level and which textures in a 2D-texture array to use in a render-target view. |
D3D10_TEX2D_ARRAY_SRV |
Specifies the subresource(s) from an array of 2D textures to use in a shader-resource view. |
D3D10_TEX2D_DSV |
Specifies the subresource(s) from a 2D texture to use in a depth-stencil view. |
D3D10_TEX2D_RTV |
Specifies the subresource(s) from a 2D texture to use in a render-target view. |
D3D10_TEX2D_SRV |
Specifies the subresource(s) from a 2D texture to use in a shader-resource view. |
D3D10_TEX2DMS_ARRAY_DSV |
Specifies the subresource(s) from an array of 2D textures to use in a depth-stencil view. |
D3D10_TEX2DMS_ARRAY_RTV |
Specifies the subresource(s) from an array of 2D textures to use in a render-target view. |
D3D10_TEX2DMS_ARRAY_SRV |
Specifies the subresource(s) from an array of 2D textures to use in a shader-resource view. |
D3D10_TEX2DMS_DSV |
Specifies the subresource(s) from a multisampled 2D texture to use in a depth-stencil view. |
D3D10_TEX2DMS_RTV |
Specifies the subresource(s) from a multisampled 2D texture to use in a render-target view. |
D3D10_TEX2DMS_SRV |
Specifies the subresource(s) from a multisampled 2D texture to use in a shader-resource view. |
D3D10_TEX3D_RTV |
Specifies the subresource(s) from a 3D texture to use in a render-target view. |
D3D10_TEX3D_SRV |
Specifies the subresource(s) from a 3D texture to use in a shader-resource view. |
D3D10_TEXCUBE_ARRAY_SRV1 |
Specifies the subresource(s) from a cube texture to use in a shader-resource view. |
D3D10_TEXCUBE_SRV |
Specifies the subresource(s) from a cube texture to use in a shader-resource view. |
D3D10_TEXTURE1D_DESC |
Describes a 1D texture resource. |
D3D10_TEXTURE2D_DESC |
Describes a 2D texture resource. |
D3D10_TEXTURE3D_DESC |
Describes a 3D texture resource. |