Resource Structures (Direct3D 10 Graphics)

Structures used to create and use resources.

Structures Description
D3D10_BUFFER_DESC Description of a buffer resource.
D3D10_BUFFER_RTV Describes the elements in a buffer to be used in a render-target view.
D3D10_BUFFER_SRV Describes the elements in a buffer resource to use in a shader-resource view.
D3D10_DEPTH_STENCIL_VIEW_DESC Describes a depth-stencil view.
D3D10_MAPPED_TEXTURE2D Provides access to subresource data in a 2D texture.
D3D10_MAPPED_TEXTURE3D Provides access to subresource data in a 3D texture.
D3D10_RENDER_TARGET_VIEW_DESC Describes a render-target view.
D3D10_SUBRESOURCE_DATA Specifies data for initializing a resource.
D3D10_TEX1D_ARRAY_DSV Specifies which mipmap level and textures in a 1D-texture array to use in a depth-stencil view.
D3D10_TEX1D_ARRAY_RTV Specifies the subresource(s) from an array of 1D textures to use in a render-target view.
D3D10_TEX1D_ARRAY_SRV Specifies the mipmap levels and textures in a 1D-texture array to use in a shader-resource view.
D3D10_TEX1D_DSV Specifies the subresource(s) from a 1D texture to use in a depth-stencil view.
D3D10_TEX1D_RTV Specifies the subresource(s) from a 1D texture to use in a render-target view.
D3D10_TEX1D_SRV Specifies the subresource(s) from a 1D texture to use in a shader-resource view.
D3D10_TEX2D_ARRAY_DSV Specifies which mipmap level and which textures in a 2D-texture array to use in a depth-stencil view.
D3D10_TEX2D_ARRAY_RTV Specifies which mipmap level and which textures in a 2D-texture array to use in a render-target view.
D3D10_TEX2D_ARRAY_SRV Specifies the subresource(s) from an array of 2D textures to use in a shader-resource view.
D3D10_TEX2D_DSV Specifies the subresource(s) from a 2D texture to use in a depth-stencil view.
D3D10_TEX2D_RTV Specifies the subresource(s) from a 2D texture to use in a render-target view.
D3D10_TEX2D_SRV Specifies the subresource(s) from a 2D texture to use in a shader-resource view.
D3D10_TEX2DMS_ARRAY_DSV Specifies the subresource(s) from an array of 2D textures to use in a depth-stencil view.
D3D10_TEX2DMS_ARRAY_RTV Specifies the subresource(s) from an array of 2D textures to use in a render-target view.
D3D10_TEX2DMS_ARRAY_SRV Specifies the subresource(s) from an array of 2D textures to use in a shader-resource view.
D3D10_TEX2DMS_DSV Specifies the subresource(s) from a multisampled 2D texture to use in a depth-stencil view.
D3D10_TEX2DMS_RTV Specifies the subresource(s) from a multisampled 2D texture to use in a render-target view.
D3D10_TEX2DMS_SRV Specifies the subresource(s) from a multisampled 2D texture to use in a shader-resource view.
D3D10_TEX3D_RTV Specifies the subresource(s) from a 3D texture to use in a render-target view.
D3D10_TEX3D_SRV Specifies the subresource(s) from a 3D texture to use in a shader-resource view.
D3D10_TEXCUBE_ARRAY_SRV1 Specifies the subresource(s) from a cube texture to use in a shader-resource view.
D3D10_TEXCUBE_SRV Specifies the subresource(s) from a cube texture to use in a shader-resource view.
D3D10_TEXTURE1D_DESC Describes a 1D texture resource.
D3D10_TEXTURE2D_DESC Describes a 2D texture resource.
D3D10_TEXTURE3D_DESC Describes a 3D texture resource.

 

Resource Reference