D3DX10_MESH_DISCARD_FLAGS enumeration
Specifies which pieces of mesh data to discard from the device. Used with ID3DX10Mesh::Discard.
Syntax
typedef enum D3DX10_MESH_DISCARD_FLAGS {
D3DX10_MESH_DISCARD_ATTRIBUTE_BUFFER = 0x01,
D3DX10_MESH_DISCARD_ATTRIBUTE_TABLE = 0x02,
D3DX10_MESH_DISCARD_POINTREPS = 0x04,
D3DX10_MESH_DISCARD_ADJACENCY = 0x08,
D3DX10_MESH_DISCARD_DEVICE_BUFFERS = 0x10
} D3DX10_MESH_DISCARD_FLAGS, *LPD3DX10_MESH_DISCARD_FLAGS;
Constants
-
D3DX10_MESH_DISCARD_ATTRIBUTE_BUFFER
-
Discard the attribute buffer.
-
D3DX10_MESH_DISCARD_ATTRIBUTE_TABLE
-
Discard the attribute table.
-
D3DX10_MESH_DISCARD_POINTREPS
-
Discard the pointer reps buffer.
-
D3DX10_MESH_DISCARD_ADJACENCY
-
Discard the adjacency buffer.
-
D3DX10_MESH_DISCARD_DEVICE_BUFFERS
-
Discard the buffers committed to the device (with ID3DX10Mesh::CommitToDevice).
Requirements
Requirement | Value |
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Header |
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See also