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Create a data processor to be used with a thread pump.
HRESULT D3DX10CreateAsyncTextureInfoProcessor(
_In_ D3DX10_IMAGE_LOAD_INFO *pLoadInfo,
_Out_ ID3DX10DataProcessor **ppDataProcessor
);
pLoadInfo [in]
Type: D3DX10_IMAGE_LOAD_INFO*
Optional. Identifies the characteristics of a texture (see D3DX10_IMAGE_LOAD_INFO) when the data processor is created; set this to NULL to read the characteristics of a texture when the texture is loaded.
ppDataProcessor [out]
Type: ID3DX10DataProcessor**
Address of a pointer to a buffer that contains the data processor created (see ID3DX10DataProcessor Interface).
Type: HRESULT
The return value is one of the values listed in Direct3D 10 Return Codes.
This API does creates a data-processor interface; D3DX10CreateAsyncTextureProcessor creates the data-processor interface and loads the texture.
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