Shader Reference (Direct3D 11 Graphics)
The Direct3D API defines several API elements to help you create and manage programmable shaders. Shaders are executable programs that are programmed exclusively using HLSL.
In this section
Topic | Description |
---|---|
Shader Interfaces |
This section contains information about the shader interfaces. |
Shader Functions |
This section contains information about the shader functions. |
Shader Structures |
Structures are used to create and use shaders. |
Shader Enumerations |
Enumerations are used to specify information about shaders. |
Related topics
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