Direct3D 11 Return Codes

Return codes from API functions.

HRESULT Description
D3D11_ERROR_FILE_NOT_FOUND (0x887C0002) The file was not found.
D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS (0x887C0001) There are too many unique instances of a particular type of state object.
D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS (0x887C0003) There are too many unique instances of a particular type of view object.
D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD (0x887C0004) The first call to ID3D11DeviceContext::Map after either ID3D11Device::CreateDeferredContext or ID3D11DeviceContext::FinishCommandList per Resource was not D3D11_MAP_WRITE_DISCARD.
D3DERR_INVALIDCALL (replaced with DXGI_ERROR_INVALID_CALL) (0x887A0001) The method call is invalid. For example, a method's parameter may not be a valid pointer.
D3DERR_WASSTILLDRAWING (replaced with DXGI_ERROR_WAS_STILL_DRAWING) (0x887A000A) The previous blit operation that is transferring information to or from this surface is incomplete.
E_FAIL (0x80004005) Attempted to create a device with the debug layer enabled and the layer is not installed.
E_INVALIDARG (0x80070057) An invalid parameter was passed to the returning function.
E_OUTOFMEMORY (0x8007000E) Direct3D could not allocate sufficient memory to complete the call.
E_NOTIMPL (0x80004001) The method call isn't implemented with the passed parameter combination.
S_FALSE ((HRESULT)1L) Alternate success value, indicating a successful but nonstandard completion (the precise meaning depends on context).
S_OK ((HRESULT)0L) No error occurred.

For more return codes, see DXGI_ERROR.