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D3D11_PRIMITIVE_TOPOLOGY enumeration

How the pipeline interprets vertex data that is bound to the input-assembler stage. These primitive topology values determine how the vertex data is rendered on screen.

Syntax

} D3D11_PRIMITIVE_TOPOLOGY;

Constants

D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED

The IA stage has not been initialized with a primitive topology. The IA stage will not function properly unless a primitive topology is defined.

D3D11_PRIMITIVE_TOPOLOGY_POINTLIST

Interpret the vertex data as a list of points.

D3D11_PRIMITIVE_TOPOLOGY_LINELIST

Interpret the vertex data as a list of lines.

D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP

Interpret the vertex data as a line strip.

D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST

Interpret the vertex data as a list of triangles.

D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP

Interpret the vertex data as a triangle strip.

D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ

Interpret the vertex data as list of lines with adjacency data.

D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ

Interpret the vertex data as line strip with adjacency data.

D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ

Interpret the vertex data as list of triangles with adjacency data.

D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ

Interpret the vertex data as triangle strip with adjacency data.

D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

Remarks

The D3D11_PRIMITIVE_TOPOLOGY enumeration is type defined in the D3D11.h header file as a D3D_PRIMITIVE_TOPOLOGY enumeration, which is fully defined in the D3DCommon.h header file.