D3DX11_SAVE_TEXTURE_FLAG enumeration

Note

The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps.

Texture save options.

Syntax

typedef enum D3DX11_SAVE_TEXTURE_FLAG { 
  D3DX11_STF_USEINPUTBLOB  = 0x0001
} D3DX11_SAVE_TEXTURE_FLAG;

Constants

D3DX11_STF_USEINPUTBLOB

Do not optimize.

Requirements

Requirement Value
Header
D3DX11tex.h

See also

D3DX Enumerations