D3DX11_STATE_BLOCK_MASK structure
Indicates the device state.
Syntax
typedef struct _D3DX11_STATE_BLOCK_MASK {
BYTE VS;
BYTE VSSamplers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)];
BYTE VSShaderResources[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
BYTE VSConstantBuffers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
BYTE VSInterfaces[D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)];
BYTE HS;
BYTE HSSamplers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)];
BYTE HSShaderResources[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
BYTE HSConstantBuffers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
BYTE HSInterfaces[D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)];
BYTE DS;
BYTE DSSamplers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)];
BYTE DSShaderResources[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
BYTE DSConstantBuffers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
BYTE DSInterfaces[D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)];
BYTE GS;
BYTE GSSamplers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)];
BYTE GSShaderResources[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
BYTE GSConstantBuffers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
BYTE GSInterfaces[D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)];
BYTE PS;
BYTE PSSamplers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)];
BYTE PSShaderResources[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
BYTE PSConstantBuffers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
BYTE PSInterfaces[D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)];
BYTE PSUnorderedAccessViews;
BYTE CS;
BYTE CSSamplers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)];
BYTE CSShaderResources[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
BYTE CSConstantBuffers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
BYTE CSInterfaces[D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)];
BYTE CSUnorderedAccessViews;
BYTE IAVertexBuffers[D3DX11_BYTES_FROM_BITS(D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)];
BYTE IAIndexBuffer;
BYTE IAInputLayout;
BYTE IAPrimitiveTopology;
BYTE OMRenderTargets;
BYTE OMDepthStencilState;
BYTE OMBlendState;
BYTE RSViewports;
BYTE RSScissorRects;
BYTE RSRasterizerState;
BYTE SOBuffers;
BYTE Predication;
} D3DX11_STATE_BLOCK_MASK;
Members
-
VS
-
Type: BYTE
-
Boolean value indicating whether to save the vertex shader state.
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VSSamplers
-
Type: BYTE
-
Array of vertex-shader samplers. The array is a multi-byte bitmask where each bit represents one sampler slot.
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VSShaderResources
-
Type: BYTE
-
Array of vertex-shader resources. The array is a multi-byte bitmask where each bit represents one resource slot.
-
VSConstantBuffers
-
Type: BYTE
-
Array of vertex-shader constant buffers. The array is a multi-byte bitmask where each bit represents one constant buffer slot.
-
VSInterfaces
-
Type: BYTE
-
Array of vertex-shader interfaces. The array is a multi-byte bitmask where each bit represents one interface slot.
-
HS
-
Type: BYTE
-
Boolean value indicating whether to save the hull shader state.
-
HSSamplers
-
Type: BYTE
-
Array of hull-shader samplers. The array is a multi-byte bitmask where each bit represents one sampler slot.
-
HSShaderResources
-
Type: BYTE
-
Array of hull-shader resources. The array is a multi-byte bitmask where each bit represents one resource slot.
-
HSConstantBuffers
-
Type: BYTE
-
Array of hull-shader constant buffers. The array is a multi-byte bitmask where each bit represents one constant buffer slot.
-
HSInterfaces
-
Type: BYTE
-
Array of hull-shader interfaces. The array is a multi-byte bitmask where each bit represents one interface slot.
-
DS
-
Type: BYTE
-
Boolean value indicating whether to save the domain shader state.
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DSSamplers
-
Type: BYTE
-
Array of domain-shader samplers. The array is a multi-byte bitmask where each bit represents one sampler slot.
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DSShaderResources
-
Type: BYTE
-
Array of domain-shader resources. The array is a multi-byte bitmask where each bit represents one resource slot.
-
DSConstantBuffers
-
Type: BYTE
-
Array of domain-shader constant buffers. The array is a multi-byte bitmask where each bit represents one buffer slot.
-
DSInterfaces
-
Type: BYTE
-
Array of domain-shader interfaces. The array is a multi-byte bitmask where each bit represents one interface slot.
-
GS
-
Type: BYTE
-
Boolean value indicating whether to save the geometry shader state.
-
GSSamplers
-
Type: BYTE
-
Array of geometry-shader samplers. The array is a multi-byte bitmask where each bit represents one sampler slot.
-
GSShaderResources
-
Type: BYTE
-
Array of geometry-shader resources. The array is a multi-byte bitmask where each bit represents one resource slot.
-
GSConstantBuffers
-
Type: BYTE
-
Array of geometry-shader constant buffers. The array is a multi-byte bitmask where each bit represents one buffer slot.
-
GSInterfaces
-
Type: BYTE
-
Array of geometry-shader interfaces. The array is a multi-byte bitmask where each bit represents one interface slot.
-
PS
-
Type: BYTE
-
Boolean value indicating whether to save the pixel shader state.
-
PSSamplers
-
Type: BYTE
-
Array of pixel-shader samplers. The array is a multi-byte bitmask where each bit represents one sampler slot.
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PSShaderResources
-
Type: BYTE
-
Array of pixel-shader resources. The array is a multi-byte bitmask where each bit represents one resource slot.
-
PSConstantBuffers
-
Type: BYTE
-
Array of pixel-shader constant buffers. The array is a multi-byte bitmask where each bit represents one constant buffer slot.
-
PSInterfaces
-
Type: BYTE
-
Array of pixel-shader interfaces. The array is a multi-byte bitmask where each bit represents one interface slot.
-
PSUnorderedAccessViews
-
Type: BYTE
-
Boolean value indicating whether to save the pixel shader unordered access views.
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CS
-
Type: BYTE
-
Boolean value indicating whether to save the compute shader state.
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CSSamplers
-
Type: BYTE
-
Array of compute-shader samplers. The array is a multi-byte bitmask where each bit represents one sampler slot.
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CSShaderResources
-
Type: BYTE
-
Array of compute-shader resources. The array is a multi-byte bitmask where each bit represents one resource slot.
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CSConstantBuffers
-
Type: BYTE
-
Array of compute-shader constant buffers. The array is a multi-byte bitmask where each bit represents one constant buffer slot.
-
CSInterfaces
-
Type: BYTE
-
Array of compute-shader interfaces. The array is a multi-byte bitmask where each bit represents one interface slot.
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CSUnorderedAccessViews
-
Type: BYTE
-
Boolean value indicating whether to save the compute shader unordered access views.
-
IAVertexBuffers
-
Type: BYTE
-
Array of vertex buffers. The array is a multi-byte bitmask where each bit represents one resource slot.
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IAIndexBuffer
-
Type: BYTE
-
Boolean value indicating whether to save the index buffer state.
-
IAInputLayout
-
Type: BYTE
-
Boolean value indicating whether to save the input layout state.
-
IAPrimitiveTopology
-
Type: BYTE
-
Boolean value indicating whether to save the primitive topology state.
-
OMRenderTargets
-
Type: BYTE
-
Boolean value indicating whether to save the render targets states.
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OMDepthStencilState
-
Type: BYTE
-
Boolean value indicating whether to save the depth-stencil state.
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OMBlendState
-
Type: BYTE
-
Boolean value indicating whether to save the blend state.
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RSViewports
-
Type: BYTE
-
Boolean value indicating whether to save the viewports states.
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RSScissorRects
-
Type: BYTE
-
Boolean value indicating whether to save the scissor rectangles states.
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RSRasterizerState
-
Type: BYTE
-
Boolean value indicating whether to save the rasterizer state.
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SOBuffers
-
Type: BYTE
-
Boolean value indicating whether to save the stream-out buffers states.
-
Predication
-
Type: BYTE
-
Boolean value indicating whether to save the predication state.
Remarks
A state-block mask indicates the device states that a pass or a technique changes.
Requirements
Requirement | Value |
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Header |
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