ID3DX11Effect::GetTechniqueByName method

Get a technique by name.

Syntax

ID3DX11EffectTechnique* GetTechniqueByName(
   LPCSTR Name
);

Parameters

Name

Type: LPCSTR

The name of the technique.

Return value

Type: ID3DX11EffectTechnique*

A pointer to an ID3DX11EffectTechnique. If a technique with the appropriate name is not found an invalid technique is returned. ID3DX11EffectTechnique::IsValid should be called on the returned technique to determine whether it is valid.

Remarks

An effect contains one or more techniques; each technique contains one or more passes. You can access a technique using its name or with an index.

Note

The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.

Requirements

Requirement Value
Header
D3dx11effect.h
Library
N/A (An Effects 11 library is available online as shared source.)

See also

ID3DX11Effect