ID3DX11Effect::GetTechniqueByName method
Get a technique by name.
Syntax
ID3DX11EffectTechnique* GetTechniqueByName(
LPCSTR Name
);
Parameters
-
Name
-
Type: LPCSTR
The name of the technique.
Return value
Type: ID3DX11EffectTechnique*
A pointer to an ID3DX11EffectTechnique. If a technique with the appropriate name is not found an invalid technique is returned. ID3DX11EffectTechnique::IsValid should be called on the returned technique to determine whether it is valid.
Remarks
An effect contains one or more techniques; each technique contains one or more passes. You can access a technique using its name or with an index.
Note
The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.
Requirements
Requirement | Value |
---|---|
Header |
|
Library |
|