ID3DX11EffectTechnique::GetPassByName method

Get a pass by name.

Syntax

ID3DX11EffectPass* GetPassByName(
   LPCSTR Name
);

Parameters

Name

Type: LPCSTR

The name of the pass.

Return value

Type: ID3DX11EffectPass*

A pointer to an ID3DX11EffectPass.

Remarks

A technique contains one or more passes; get a pass using a name or an index.

Note

The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.

Requirements

Requirement Value
Header
D3dx11effect.h
Library
N/A (An Effects 11 library is available online as shared source.)

See also

ID3DX11EffectTechnique