Tile pool creation parameters

Use the parameters in this section to define tile pools via the ID3D11Device::CreateBuffer API.

Size

Allocation size, as a multiple of 64KB. 0 is valid because you can later use a ID3D11DeviceContext2::ResizeTilePool operation.

Supported Resource Misc Flags

D3D11_RESOURCE_MISC_TILE_POOL (identifies the resource as a tile pool), D3D11_RESOURCE_MISC_SHARED, _SHARED_KEYEDMUTEX, or _SHARED_NTHANDLE.

Supported Resource Usage

D3D11_USAGE_DEFAULT only.

Creating tiled resources